softwares used

PLANnING

This project strives to promote the toy brand Lab Oddities' new series Lab Escape, which is an Augmented Reality Venture. The guide for the event is a robot called Magny. The event follows the narrative of Magny needing assistance finding the paw prints of missing lab creatures. I created all the illustrations and 3D elements in this project. I licensed the photos from Adobe Stock.

AUDIENCE

The event promotes a toy brand that demands a relatively young audience. The target audience is  8 to 12-year-olds. The secondary audience is  50 to 60-year-olds because that is a time when people are usually retired but still healthy enough to partake in physical activities.

Personas

JOSH SHAY

Age: 8
Occupation: 3rd grader
Scenario: Josh likes to play video games. His mom finds out the toy brand lab Oddities is h

GABBY FLEM

Age: 12
Occupation: 7th grader
Scenario: Gabby is a fan of Lab Oddities. She has been waiting months for the release.

JANICE HUNE

Age: 59
Occupation: Retired
Scenario: Janice sees that lab Oddities is hosting an Augmented Reality Experience. She thinks that it would be a fun event to attend with her younger grandchildren.

Logos

Log0 sketches

Type Considerations

Illustrations

WAyfinder Roughs

Panel roughs

Layout rough

interactive Model

UP

Experience Walk Through

LET'S WORK TOGETHER